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61. Is can flipping deemed an exploit? - in EVE General Discussion [original thread]
Can flipping = Jetting your own can, opening theirs and putting their stuff in your can. Can baiting = Dropping cans, putting crap in them in order to tempt noobs to take the stuff. When they do, you pop them. To my knowledge flipping is OK anywh...
- by Ashlee Darksky - at 2008.08.15 01:03:00
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62. Thought on ISK inflation - in Science and Industry [original thread]
I suggest a new ISK based sink as follows; 1st of the month - All Amarr players undock and self destruct. 7th of the month - All Caldari players undock and self destruct. 14th of the month - All Gallente players undock and self destruct. 21st of ...
- by Ashlee Darksky - at 2008.08.15 00:57:00
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63. Suggestion regarding Lvl 4 Mission Agents - in Player Features and Ideas Discussion [original thread]
Edited by: Ashlee Darksky on 15/08/2008 00:46:46 Originally by: Caldari 5 Originally by: Xindi Kraid Agents usually like to send you to other systems to do work. Who said they can't send you to a low sec area thus causing you t...
- by Ashlee Darksky - at 2008.08.15 00:46:00
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64. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Originally by: Kethry Avenger Ah so a whine thread in the form of an idea. I new it was a bad idea to shoot that pirate but I thought what the hell. Then when I got ganked like I thought I would I figured I'd post why this is unfair. So...
- by Ashlee Darksky - at 2008.08.15 00:42:00
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65. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Don't you forfeit killrights when you start shooting back anyways? Yeah probably! Which is why he _thinks_ this "exploit" exists --- I see fail everywhere, and it's like they don't even know they're failing ...
- by Ashlee Darksky - at 2008.08.14 12:16:00
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66. Suggestion regarding Lvl 4 Mission Agents - in Player Features and Ideas Discussion [original thread]
Originally by: Slobodanka There's an error in your thinking... mission runners are not forced into few systems with good agents. Mission runners (as all other players) are lazy bastards. They are to lazy to look up agents on eve-agents or ...
- by Ashlee Darksky - at 2008.08.14 12:14:00
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67. Thoughts on the future of EVE: My wishlist(no nano discussion in here) - in Player Features and Ideas Discussion [original thread]
So you mean nerf everyone in empire to oblivion so they all have to come to 0.0 and be the lapdogs of some e-peening alliance? No, fail. Never going to happen as CCP would lose a shed load of their customer base. This is simply another person ir...
- by Ashlee Darksky - at 2008.08.14 12:05:00
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68. Give us more stuff to do at planets. - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Originally by: J'Mkarr Soban This would be a good way to get round the rather immersion-breaking 'flying through planets'. It always irked me [off topic] Not to mention flying through Stations when y...
- by Ashlee Darksky - at 2008.08.14 12:01:00
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69. Mining is so non-interactive... - in Player Features and Ideas Discussion [original thread]
Originally by: Luminary Xion I'm not going to reply to the personal attacks, because that's not what this is about. I will say that I don't find combat to be entertaining and engaging either, but that's for another topic once I have some i...
- by Ashlee Darksky - at 2008.08.14 11:55:00
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70. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Edited by: Ashlee Darksky on 14/08/2008 11:44:29 Edited by: Ashlee Darksky on 14/08/2008 11:42:35 I'd like to say I feel sorry for you - but I don't. Quite frankly you deserved to get your backside popped and lose 1B ISK. Why? Quite simp...
- by Ashlee Darksky - at 2008.08.14 11:40:00
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71. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Edited by: Ashlee Darksky on 13/08/2008 11:03:34 OP is a genius! Hope CCP pay some attention. Every POS I've ever used stinks - big time. Not to mention they look messy, cluttered and are virtually inoperable! --- I see fail everywhere, and i...
- by Ashlee Darksky - at 2008.08.13 10:59:00
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72. Cloaking needs a counter - in Player Features and Ideas Discussion [original thread]
Originally by: Nihilisen I'm sure a multitude of ideas could be formulated as a counter to cloak. The fact of the matter is though whatever the idea is there does need to be a counter. Currently you can cloak in a system with any ship and ...
- by Ashlee Darksky - at 2008.08.13 10:50:00
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73. Asset suggestion to reduce lag and database load! - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Originally by: Ashlee Darksky So my suggestion is always ensure that "All items" isn't selected (and therefore not loaded) OR put a "Click 'LOAD' to fetch data" message/button the same as when you open you...
- by Ashlee Darksky - at 2008.08.12 11:22:00
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74. Ambulation assasination and legal system... - in Player Features and Ideas Discussion [original thread]
My preferred assassination method: Smartbombs! The more I think about it, the more I like it. What started as clearly a stupid and flippant comment becomes better all the time. I do actually like your idea Freeze, but CCP have to stick to their ...
- by Ashlee Darksky - at 2008.08.11 16:17:00
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75. Confirm jump to unsafe space - in Player Features and Ideas Discussion [original thread]
What about people who have negative security and accidentally jump into high sec? Why don't we get a warning? Not saying I've done that of course, honest, because it would be, just, erm, stoopid --- I see fail everywhere, and it's like they do...
- by Ashlee Darksky - at 2008.08.11 16:10:00
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76. Something for the older player ? - in Player Features and Ideas Discussion [original thread]
Are you a 70m SP character? Bored? All "skilled out"? Nothing fun to do anymore? Why not try something hilarious like; Suicide ganking Ninja salvaging Can flipping Stealing ore Smack talking War deccing newbie corps Running scams in Jita Tank ra...
- by Ashlee Darksky - at 2008.08.11 16:04:00
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77. Multiple Station Undock Points - in Player Features and Ideas Discussion [original thread]
Originally by: Kiki Arnolds Given our inability to warp X distance in current direction, this actually makes escaping a well camped station impossible in bigger ships. Currently, a properly placed undock bookmark, its easy to escape a camp...
- by Ashlee Darksky - at 2008.08.11 14:42:00
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78. Multiple Station Undock Points - in Player Features and Ideas Discussion [original thread]
/NOT signed. It means when I station camp people they have a much better chance to get away - and we can't have that now, can we? Seriously though... I'd rather not f*** around with the mechanics of the game (yes, this is one of them - see aut...
- by Ashlee Darksky - at 2008.08.11 14:37:00
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79. Asset suggestion to reduce lag and database load! - in Player Features and Ideas Discussion [original thread]
An extra thought... If you do "re-request" the same data with in the 5 minute cache/delay then it should simply load a cache from your local client. Meaning that if you sit there and spam "LOAD" waiting for something new to show up that you've ...
- by Ashlee Darksky - at 2008.08.11 14:10:00
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80. Missile drones - in Player Features and Ideas Discussion [original thread]
Edited by: Ashlee Darksky on 11/08/2008 13:38:49 This is a bad idea because it causes an imbalance where missiles can be destroyed before hitting the target. How can the same be applied to lasers, autocannons and turrets? If it isn't then any...
- by Ashlee Darksky - at 2008.08.11 13:38:00
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